Hola! I'm Dima.
UI/UX designer.
Looking for project-based or full-time opportunities. Open to remote work or relocation.
8 years in design, 2 years in UI/UX. I develop web and mobile interfaces, proficient in Figma, and design user-friendly digital products.
I started with graphic design: logos, branding, animation.
Then transitioned into UI/UX.
Over the past 2 years, I've designed interfaces for mobile and web applications, working on products in SaaS, e-commerce, and consulting. I'm skilled in Figma, Tilda, and UI animation, favoring concise and logical solutions.
2023–2025
Lead UI/UX Designer
Developed the mobile application's UI/UX from scratch.
Responsible for design systems, UX logic, and animations.
Worked on iOS and Android platforms.
Freelance
2023–2025
UI/Web Design
Designed interfaces for websites, landing pages, and platforms.
Worked with Figma, Tilda, Jitter, and After Effects.
Developed adaptive design systems.
Freelance
2017–2023
Graphic Design
Created logos, brand identities, and presentations.
Produced animations in After Effects for digital projects.
Designed advertising and print materials.
Cases.
Flate.
My first major UI/UX project. Developed the interface from scratch: from logic and structure to visual design. This project solidified my transition into UI/UX.
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I design landing pages in Figma for developers. For quick launches, I build sites independently on Tilda. Often, clients lack texts and images, so I utilize neural networks to generate content.
Landing Pages.
Learning through practice and new challenges.
I acquire skills through hands-on experience.
Taking on projects and figuring things out along the way, I transitioned from graphic design to UI/UX. I'm keen on exploring new areas, testing approaches, and finding solutions. Outside of work, I practice yoga, travel, enjoy local cuisine, and am learning Spanish.
Clear forms, thoughtful solutions.
My design approach was shaped during my time in graphics. In logo design, I always combined minimalism with commercial applicability. I've carried this principle into UI/UX—everything should be clear, logical, and serve its purpose.
Reviews
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Playground.
A series of visual experiments at the intersection of 3D, typography, and motion. Exploring the plasticity of shapes and the interplay of color using Figma, Spline, and Jitter.
An exploration of form, light, and rhythm.
Tools.
Neural Networks
Chat GPT
Recraft
Krea
Midjourney
Primary
Figma
Tilda
Jitter
Spline
Adobe
Photoshop
Dimension
After Effects
Additional
CorelDraw
SketchUp
Ableton
I'm open to new projects.
Dmitrii Kid
Telegram
WhatsApp
trankilla.digital@gmail.com
Buenos Aires
2025
Salud
Alegria
Libertad